![]() This is most felt while exploring certain sections of Prague and towards the end. (Also see: Deus Ex: Mankind Divided Director On Reinventing the Series and a New Gameplay Mode )Īlso, while it wears its cyberpunk aesthetic with aplomb thanks to solid art direction, the game does slow down occasionally. Towards the end there's a fair bit of backtracking, going back to specific locations a few times to fill in the plot, which does become a tad annoying. There are only a few minor issues we faced with Mankind Divided. It's an arcade-style time trial that's simplistic when compared to the core experience but a nice diversion all the same. When you're done with the main game, there's Breach Mode. Without spoiling much, it manages to incorporate player choice into the story with some hard decisions to make as the game progresses, adding much needed replayability. With a host of memorable characters, shadowy villains, and (unintended) comic relief in Eliza Cassan - a news presenter for Picus, the game's equivalent of Fox News - it's a slick ride. Mankind Divided's plot starts off a bit slow, but it picks up the pace and doesn't falter. However this would be all for naught if there wasn't a decent story unfolding as you weave your way around Prague. (Also see: Deus Ex: Mankind Divided - All We Know ) No matter the odds, there's always a way around any obstacle. Be it vents that let you bypass goons, or hacking into PCs to turn automated security against its owners, the sheer breadth and depth of things to uncover and possibilities to unlock makes Mankind Divided an addictive experience. Much like previous games, Mankind Divided does a fantastic job of immersing you in the humanity behind the spaces you pass through while searching for a path to progress, aside from the most straightforward route. These let you obtain Praxis Kits - crucial for upgrading your augs.Įach area is expertly crafted hiding tons of secrets behind locked computers and hidden rooms. Whether you're exploring Prague's housing complexes or completing the main story, you gain experience points. This is backed up by a straightforward, no frills levelling system. This time, both options are equally feasible. It's a welcome change as prior games in the series would only reward a pacifist, stealthy approach. (Also see: Deus Ex's Gameplay Director on Managing Complexity and Player Choice )Ĭombined with improved gunplay, Mankind Divided does a fantastic job of rewarding you with a host of new toys and tech if you choose the violent, run-and-gun way to play. Between old favourites such as cloak, which renders you invisible, and newer augs that let you fire explosive blades from your arms, there's plenty to choose from, regardless of your playing-style. This means you can switch out one for another, adding a needed level of complexity that the prior games lacked. ![]() The game's power-ups - or augs as they're called - can be balanced. Mankind Divided gives you the means to do it. ![]() From aiding a dissident newspaper break a few unsavoury stories, to tracking down a fellow undercover agent, there's a lot to do. There's a wealth of side-quests to encounter and things to do. Prague might not have the size and scale of proper open-world games it but makes up for this with density. While we were skeptical of this approach, there's more than enough variety in missions and the story holds up well to keep you hooked. Unlike previous games that were jet-setting adventures taking you to the likes of Detroit, China, and Cairo, most of the action in Deus Ex: Mankind Divided takes place in Prague. (Also see: Deus Ex: Mankind Divided - Everything You Need to Know Before Buying )
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